


Speaking of boss fights, Nioh is no slouch when it comes to offering boss encounters that take everything you have in order to come out the other side victorious. The game also offers many shortcuts (some obvious and others not), allowing you to avoid trekking through the entire dungeon in order to get to the next area or boss fight. However, coming across one never fails to be a massive relief, as you finally complete a particular punishing area and have the ability to continue from the place of the Shrine rather than the beginning of the dungeon. Of course, going to these shrines resets all of the area’s enemies, so they do have their negatives. You’ll progress through these levels much as you would in the Souls series, looking for Shrines (bonfires) in order to save and use your Amrita to level up along the way. It’s also necessary to remove the Yokai Realm that enemies will regularly litter on the battlefield, as standing in these spots halts all Ki regeneration. Seeing as just about everything you do drains your Ki, being able to quickly recover some of it allows you to remain in the action longer and can often result in you pulling off just enough subsequent moves to finish off an enemy when you otherwise wouldn’t have. Nioh also shakes up the stamina gauge with the Ki gauge allowing you to pull off a move called Ki Pulse, which essentially allows you to quickly recover chunks of the Ki gauge with the right timing. It seems simple on the surface, but its impact on the intricacies of the combat is substantial. The fact that the game allows you to switch between these stances on the fly also allows for some mid-battle corrections on your part, ditching one stance that isn’t working to see if one of the others does any better. Tinkering with the stances alone offers plenty of strategy to the game, as the game’s numerous enemies all have strengths and weaknesses that you’ll need to study and learn to eventually figure out the best ways to take them down. You won’t be able to pull these moves off all the time, but they offer a great new way to get you out of a tough situation or deal some big damage on a boss. Your Guardian Spirit provides you with passive benefits, but also allows you to pull off powerful Living Weapon attacks once the respective meter is full.

However, here your Amrita will be protected by your Guardian Spirit, of which there are several in the game that you will be able to equip. Protagonist William can equip an assortment of weapons and armor to make his journeys more bearable, and he’ll collect souls (called Amrita) to improve his stats.ĭying from any of the game’s numerous hazards will drop your Amrita at the spot you died, giving you one chance to retrieve them before you lose them completely. The stamina gauge (called Ki here) is there to ensure that you don’t get trigger happy and forces you to plan your attacks methodically, and keeping an eye on your surroundings for ambushes and other potential sudden deaths is a must. The game starts you off waking up in a jail cell before being helped out by a strange creature, and then it quickly thrusts you straight into its challenging and unforgiving world. Anyone who has played any of the Dark Souls games will feel right at home with how the game plays, as you take on enemies at a slow and steady pace as you mix in dodging and defending with your attacks.
